Yes, they are very two-dimensional, and yes, they don’t really grow much beyond the basic stereotypes, but let’s be real: the whole game is one giant party. Each one falls into your basic RPG/high school archetype: Wade, the muscle head jock-warrior, Gwen, the straight-laced, by-the-books paladin, Clark the play-boy healer (yes, it’s an odd choice, but it makes sense if you really think about it), and finally Violet, the punk rock art student mage. It’s graduation day for a rag-tag group of “rhythmic combat arts” masters. If you’ve played the original version, The Metronomicon, you won’t notice much of a change in the story mode. With the introduction of a slew of new features in The Metronomicon: Slay the Dance Floor, that experience is only taken to the next level. Having met with rave (see what I did there?) reviews on Steam and a decent score on Metacritic, The Metronomicon showed the world that yes, two diametrically opposed genres can absolutely join together in a perfect marriage of high-energy-party-meets-grind-heavy-min-max-fantasy-RPG. What if I were to tell you that there was a game that mashes up rhythm dance games like Dance Dance Revolution with a classic active-time-battle RPG? Well, if this was a few years ago, you’d look at me and reply with, “Say whaaaaat?” (because that’s what all the cool kids were saying in 2010, you see.) But, since it is indeed 2017, and there have been a couple of games that have tried this-such as Before the Echo and Sequence-it’s not so much of a surprise at this point. And although those games are great in their own right, the game that basically brought this wacky fusion to a whole new level was The Metronomicon.
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